For a character design assignment, we were to fit our creation in an existing setting. I chose to create a monster for Dark Souls, mingling the series' aesthetics with elements I hold dear. The result was this creature, inspired by the classical Greek sphynx and Chinese Taotié masks, spindly and decaying. The role I gave her was the last standing guardian of a city long gone, eaten by the swamps. She stands still, curled around her perch, peaceful unless provoked - in which case she'll give everything to end you.